

Elemental damage from equipment or charms.Knockback (apart from the standard Knockback on the skill).Deadly Strike/Critical Strike (confirmed by both Oramin and Vash-dm independently in 1.11).The following things do not work with Smite: This means that any %ED bonuses which work with Smite will apply (e.g. Damage +X, which is the attribute that the above items have, is added directly to the shield damage just like the Holy Shield bonus.The following items increase the shield damage: Redeemer, Astreon's Iron Ward, Stone Crusher, "Grief" runeword (Redeemer confirmed by Stopherson) (new for 1.10) Each 100% ED increases damage displayed by 1. Note: The %ED actually does sort of display. Enhanced Damage which is off-weapon (thanks to Grimble for bringing this to my attention thanks to Mikeandroe for helping test) (new for 1.10).The following things work with Smite but do not display on the Character screen: (Thanks to Kryo2 for bringing this to my attention and thanks to Adeyke for testing). This means that, if you are Smiting an undamaged Physical Immune, Open Wounds won’t take effect and you cannot rely on this method to kill a Physical Immune (of course, you could use a weapon like “Crescent Moon” which has a CtC Static Field…). NOTE: Open Wounds does not work when a monster is at full health. % Chance to cast (including from the weapon) Hit Blinds Target (From all gear, including the weapon and the shield) Life Tap (charges can be found on wands and daggers, save this for tough spots)įreezes Target (including from the weapon e.g.

Weapon range (Thanks to Talamek for verifying this in 1.11) See Tommi's page for details: (Verified by Technomage-C01) (Thanks to Technomage-C01 and Saken)Ĭrushing Blow (including CB on the weapon e.g. 75% ED along with a similar bonus for STR). NOTE: Bonus damage is not based on the weapon type (e.g. Bonus damage from STR (each point of STR adds 1% ED) (new for 1.10)
